- Welcome to Celetania Help
- Quick start
- Research
- The Background Story
- Planets
- Planetary overview
- Food and Population
- Storage
- Goods
- Artifacts
- Industrial points
- Research points
- Assembling space ships
- Construction queue
- Minimum and Maximum
- Home planet
- Income
- GUI
- Battle
- Damage model
- Hit points
- The ideal ship
- Agility and Acceleration
- Maximum speed
- Loss of a space ship
- Repair
- EMP
- Space ships
- Load
- Collect
- Pilot orders
- Autopilot
- Fleets
- Colonization
- Invasion
- Equipping
- Ship maintenance
- Starroads
- Warp locator
- Drones
- Rank
- Account
- Additional game elements
- Technical FAQ
- Terms for the upload of pictures
Energy damage
Energy weapons can only be countered by energy shields and surface shields.As long as the energy shield (purple bar) has more energy than the penetrating power of the weapon, the energy beam will be absorbed by the shields. An energy weapon will always do its maximum damage on a shield. This means a weapon with a penetrating power of 10 will drain 10 shield points on every hit.
If the object (ship, space station, planet) which is under attack has left less particle shield energy than the penetrating power of the projectile or there is no shield at all, the projectile will impact. The damage which is taken in form of hit points is calculated as follows:
Damage = Penetrating power / Surface shield
As you can see, regardless of how high the surface shield is, a ship will always take damage. Surface shields don't diminish.
Energy shields have the ability to recharge while in battle depending on the type of shield and auxiliary modules till it reaches its maximum load.
Particle shields and armor plating offer no protection against energy weapons!



















