The Ship Modules of theS.E.C.C.T.S.
The ship modules upgrade the abilities of space ships. The different modules define the main purpose of a ship – such as a transporter or a battleship. There is a suitable module for every occasion available.
The S.E.C.C.T.S. are developing their modules with main focus on technical efficiency. The modules are indispensable for their prowls through the galaxies.
The modules can be mounted just like other systems in the slots of a space ship. The only difference is that these extra slots are within the ship.
| 12/02/2008 |
Colonization Module | Hull Shield | Armor Plate Module | Particle Shield | Resource Silo
Shield Amplifier | Self Repair | Self Destruction | Subspace Disruptor | Transportation Module
The special modules
EMPThis module once enabled interferes with the sensible controls and electronic systems of a space ship and disables these temporarily. Shooting defenseless ships into bits and pieces is not that much fun – yet very efficient. |
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EMP DiverterConnected to the outer hull, this module can neutralize the effects of an electromagnetic pulse. This module renders the spaceship immune to EMP attacks. Idleness is worse than a thousand battles that have been lost! |
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Energy ShieldThrough a powerful localized energy field centered on the spaceship the module has the ability to protect the spaceship from energy weapons. The energy shield provides the ships with more time to cause damage! |
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GeneratorA generator supplies the ship with the necessary energy. Especially when utilizing equipment such as energy shields that have a high energy consume rate the available energy usually is not sufficient anymore. As a result of the huge energy demands of the weapons and shields, the S.E.C.C.T.S. became a master of efficient energy production. They are the undisputed leaders of this technology in all known galaxies. |
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Invasion ModuleFor a hostile takeover of a planet, these modules are used. This module is a one-time use module. There are always two sides of a coin. A successful invasion not only strengthens your own empire but it also weakens the victim of the campaign! |
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Colonization ModuleHabitation of empty planets is only possible with the use of the module. Since on arrival the module unpacks and uses all the necessary equipment it is disposed of afterwards. Sometimes even the S.E.C.C.T.S. have to go through the time-consuming process of colonization even though an invasion would’ve been much more appealing. |
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Hull ShieldSimple polarization of the hull of a ship gives it a low cost protection from energy weapons – even though the energy shield may collapse the polarization serves as an additional layer of protection. This module can be installed to protect your weapon systems. |
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Armor Plate ModuleThe simplest yet efficient way to defend a spaceship versus particle weapons is equipping it with massive armor plates. You can neutralize the scare of the particle cannons with simply installing these armor plate modules. |
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Particle ShieldThe counterpart of the energy shield protects the ship from attacks with projectile and particle weapons. The technology creates a repellent field that repels all physical objects. The particle shield gives great protection, if the enemy is a primitive culture and is trying to defeat the space ships of the S.E.C.C.T.S. by throwing rocks at them. |
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Resource SiloWithin this resource silo, it is possible the transport large amounts of raw materials between planets. Having a resource silo you can steal from your enemies and paralyze their logistics. |
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Shield AmplifierThe shield amplifier speeds up the regeneration of any type of built in shield systems. It doesn’t offer any protection or whatsoever though. Even though the S.E.C.C.T.S. like to go toe on toe with their opponent, they still make sure to preserve through the fight. Under the protection of an energy barrier it is possible to execute the tasks at hand much more discreetly. |
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Self RepairShips that have this module, are able to repair themselves whilst flying to their destination. It is a very viable module to have for the large ships so that they can be maintained at the front. |
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Self DestructionOverloading the reactor of a spaceship leads to the destruction of it and its cargo so that nothing worthwhile is left over. Contrary to the expectation of your opponent, destroying your own ship may be able to cause havoc and take down one of their ships with yours. |
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Subspace DisruptorBy disrupting the subspace structure this module prevents enemy ships from escaping into the star roads. Even the S.E.C.C.T.S. were unable to develop a weapon system which works in the subspace. This is one of the main reasons why the escape route through the star roads must be prevented. |
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Transportation ModuleTo be able to store finished products or wares within spaceships, these modules are needed to ensure the safety of the items being transported. The S.E.C.C.T.S. have invested a lot of effort to develop sophisticated transportation systems to be able to supply the front with the necessary logistics and materials. |
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